![]() Riders are literally “part of the action” inside this virtual reality gaming experience, with the ability (on The New Revolution Galactic Attack) to choose three different paths within the game, which can affect their final score. Six Flags: As the technology evolves, our goal is to keep updating the VR content and experience – with the interactivity component being the latest addition. Will VR coasters get more interactive going forward? How so? UploadVR: This particular ride was more interactive than others with a gaze-shooting aspect to it. The possibilities are endless, which is exciting. These “real world to virtual world” storylines can be created for different types of roller coasters and attractions. Through the use of this technology, we have the ability to provide our guests with a myriad of immersive, innovative experiences each time they visit a Six Flags park. Six Flags: The Samsung and Six Flags collaboration enables millions of consumers to experience virtual reality for the first time by bringing Samsung Gear VR to theme parks across the country. What sort of goals do you have for programs like this? Where do you see the future of immersive theme park rides going? UploadVR: It seems like the Gear VR is stepping up its Roller Coaster rollout (pun!) even more lately. Brett Petit, the senior VP of marketing and sales for Six Flags, provided some answers. We asked Six Flags a few questions about this experience and the others they are working on. I was so busy engaging with the experience that I didn’t have the time or attention to focus on the fact that one mechanical failure and I’d fly to an early death. ![]() Thanks to VR I was able to enjoy a roller coaster more than I ever have. I tried my best to shoot down as many enemy ships as I could, but 15 seconds later the ride was over.Īs we pulled back into the station, I realized two things: It was fun, and I had completely forgotten about being scared. ![]() I looped, swooped, and soared my way through asteroids and around other spaceships.Ībout halfway through the ride I realized that there were lasers shooting out of my ship that I could aim with my gaze. Usually I’d be reduced to a catatonic state of anxiety at this point, however, with the Gear VR on my head I was being treated to a wonderful, and distracting, showcase of lights and sounds.Īs we went up the first hill it looked like we were entering some kind of “hyper space.” Then, when we hit that first drop, suddenly I was in the cockpit of a spaceship rocketing through the cosmos. You’re locked tightly into your seat, you’re at a weird angle, and there’s nothing to do but watch yourself get higher and higher above the safety of the ground. The worst part is always that first hill. I don’t know if I mentioned before, but I’m scared of roller coasters. I was just getting used to all of this when the ride began. Think the in-armor views in an Iron Man movie. The view looks like you have some sort of sci-fi space helmet on. Once the headset is on, you’ll see a view of the real world provided by the pass-through camera. This design is similar to that of HTC’s new Deluxe Vive head strap, and it worked well for the crowd I was riding with. Unlike the standard Gear VR strap, which uses cloth and Velcro to achieve a tight fit, these modified versions featured a simple wheel in the back that turn to the right or left to tighten and loosen the device on your face. These plastic contraptions were meant to do two things: ensure the headset stayed on through the dips, twists and loops Kong has to offer, and to make the process of head strap adjustment simpler for a mass audience. The Gear VRs themselves had special, reinforced head straps. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
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